By special request, we've updated the 2007 rules before the All-Star Break. Below you will find a copy of the updated final rules. A copy will also be posted at our league's website.
ENTRANCE FEE:
Each owner will pay $13 for the season. This fee covers the use of CBS Sportsline’s Fantasy Baseball system. Commissioner Johnston has pre-paid for the league. Please make arrangements with him for payment.
PRIZES: Prizes are as follows:
- First Place will be awarded DCBA’s World Championship Trophy, which is an autographed baseball card of Rusty Kuntz, to be held in their possession for one year.
- Second Place will be awarded DCBA’s Second Place Trophy, which is a non-autographed replica olde-tyme baseball card of Johnny Dickshot, to be held in their possession for one year.
- Last Place (as measured by worst record; lowest point total if tied) will be awarded DCBA’s Booby Prize – a genuine brick from Old Comiskey Park, to be held in their possession for one year.
TEAMS/DIVISIONS:
Our league has been randomly divided up into two divisions. Each division consists of 5 teams. Division assignments are as follows:
Unstoppable Forces: Alan, Chris, Jonathan, Lach, Mike
Immovable Objects: Aamer, Brent, Dave, Gary, Rob
PLAYER POOL:
Any player that CBS Sportsline makes available for the league is eligible to be picked up. This includes many minor league players for which Sportsline has a profile.
ROSTERS: All rosters shall consist of a maximum of 23 players, broken down as follows:
• 16 Active Players
• 7 Bench Players
During the draft, each team will draft 18 players.
ACTIVE PLAYERS:
For each Scoring Period, owners will set a maximum of 16 players on their roster as ‘active’ for scoring purposes, broken down as follows:
1 First Baseman
1 Second Baseman
1 Shortstop
1 Third Baseman
1 Center Fielder
1 Right Fielder
1 Left Fielder
1 Catcher
1 Designated Hitter*
5 Starting Pitchers
2 Relief Pitchers
*Hitting statistics will NOT count for pitchers. Any position player may be deemed the DH.
BENCH PLAYERS:
Owners may keep up to 7 ‘bench’ players on their roster, which allows for substitution flexibility between scoring periods. Though ‘bench’ players may appear to accrue points for a scoring period, those points are not used to determine the final score for that period.
POSITION ELIGIBILITY:
A player may be assigned to any position at which he appeared in 20 or more games in the preceding season (2006). Once the 2007 season begins, a player becomes eligible at a position where he appears in at least 5 games. During the season, all players will remain eligible at their initial (pre-season) designated positions. In certain circumstances, Sportsline may not recognize a position for which a player is eligible; the Commissioners may rule that player eligible upon verification on a case-by-case basis.
SEASON: ‘Da Chicagoland Baseball Association’s season will run for 25 weeks, from April 1, 2007 to September 23, 2007.
REGULAR SEASON:
The regular season will run for 23 weeks, from April 1, 2006 to September 9, 2006. During the regular season, each team will play 23 weekly (Monday-Sunday) head-to-head matchups
PLAYOFFS: When the 23-week regular season ends, four teams will make the playoffs:
2 Division winners, with the best overall record determining the #1 and #2 seeds.
2 Wild Cards, composed of the highest scoring of remaining teams, regardless of record.
Please note: the higher-seeded team in each bracket is the Home Team.
The Playoff schedule is as follows:
Division Championship Series – Week 24
September 10 – 16, 2007
#1 v. #4
#2 v. #3
Championship Game – Week 25
September 17 – 23, 2007
Winner of 1/4 v. Winner of 2/3
Please Note: 3rd and 4th place will be determined by the higher point total in Week 24 between the two teams that lost in the Division Championship Series.
For teams that do not qualify for the playoffs, their season effectively ends after week 23.
TIE BREAKER
If there is a tie for the division lead or wildcard, to decide who will make the playoffs the tie-breaker will be as follows (in order):
1. Head-to-Head Record
2. Most Points Scored (ignore and proceed to #3 for wild-card tiebreaker)
3. Most Home Runs during the regular season
4. Most Strikeouts (pitching) during the regular season
5. Coin Flip
Each playoff matchup will run like a regular scoring period from Monday-Sunday. In the event of a tie in a playoff matchup, the team with the home-field advantage gets the victory.
WEEKLY HEAD-TO-HEAD SCORING SYSTEM:
During each week (Monday – Sunday), two teams face each other in a Head-to-Head matchup. Each team earns points based on statistics accumulated by its players that week. Point values are listed in the table below. The team with the most points that week gets a Win, and the other team receives a Loss. Standings are based on a team’s Win/Loss record.
Head-to-Head Scoring Values
Hitting Category | Pitching Category |
Single: 1 point | Win: 4 points |
Double: 2 points | Quality Start: 3 points |
Triple: 3 points | Complete Game: 3 points |
Home Run: 4 points | Shutout: 3 points |
RBI: 1 point | Save: 7 points |
Run Scored: 1 point | Hold: 7 points |
Walk: 1 point | Inning Pitched: 1.5 points |
Stolen Base: 1 point | Strikeout: 1 point |
Hit by Pitch: 1 point | Earned Run: -1 point |
Head-to-Head Notes:
• A team's score is tabulated daily.
• Pitchers' hitting stats will not generate any hitting points, and batter's pitching stats will not generate pitching points.
• A player will accumulate hitting stats whether or not he plays at the position designated by CBS SportsLine.com. (e.g., Eric Byrnes is listed at CF on a Fantasy team's roster and he plays RF in a particular game. His hitting stats in that game will still count towards his Fantasy team's total points.)
• Only official regular season games will be used to determine Fantasy points. Minor league or exhibition stats generated by your players will not be used.
• In the event of a tie in a weekly matchup, the team with the home-field advantage gets the win.
WEEKLY LINEUPS:
DCBA’s league has a weekly lineup change (if needed). A week runs from Monday's games through Sunday's games and, once a week begins, lineups can't be changed for that week. Each week, owners can set a new lineup for the upcoming week. If an owner does not set a lineup for a particular week, the owner's lineup from the previous week will be used. Any use of illegal lineups for a scoring period will result in scoring adjustments (as necessary) from the Commissioner.
LINEUP SETTING DEADLINE:
The deadline for setting your weekly lineup is 30 minutes prior to the start of the period's first game. After the deadline, any lineup changes you enter will become effective for the next scoring week.
STATISTICS CORRECTIONS:
DCBA’s web site will be updated to reflect official statistics corrections that occur up to five days after the game has been completed. For example, for a Saturday game, the official scoring change would have to be made by the following Thursday to be included in our statistics. If the change is made any later, it will not be included in our statistics and your official Fantasy scoring will be based on the original statistic.
DRAFT:
The DCBA draft will be held ONLINE at 11:00 AM CST on Sunday, March 18, 2007. Details to follow.
The order of the draft has been determined based upon the prior year's standings and will proceed as a “snake” draft -- the order is reversed on even-numbered rounds. The draft order for the first two rounds is as follows:
- The Darned Sox
- Da Infidels
- Not So Fragile Flowers
- Republican Dickfaces
- Festivus Miracles
- All the wrong Cubs
- Jackanapes
- The Consummate Bastards
- Bebop Cowboys
- Naps
- Naps
- Bebop Cowboys
- The Consummate Bastards
- Jackanapes
- All the wrong Cubs
- Festivus Miracles
- Republican Dickfaces
- Not So Fragile Flowers
- Da Infidels
- The Darned Sox
and so on, to Round 18.
Each team will draft 18 players.
ADDING/DROPPING PLAYERS:
Throughout the season, you may want to improve your roster by adding free agent players and releasing players that aren't performing to your expectations. Since we are using weekly lineups, any changes made will go into effect for the following week's games.
The league is using the Free Agent Acquisition Budget ("FAAB") system for player add/drops, which means that every add/drop is granted via a blind, bidding system that is processed automatically via CBA Sportsline. To make a bid on a free agent, each owner will go to the My Team/Add-drop page and select the players to be added and dropped then a bid is entered. The team with the highest bid for that player will be awarded the player and the bid value subtracted from their budget.
Owners will have a budget of $50 for the entire season. You may include FAAB money in player traders. You may also trade players exclusively for FAAB money.
FAAB will run TWICE WEEKLY: On Wednesday nights and Sunday nights. As such, there are two weekly deadlines for bidding on players: Wednesdays at 11:59 PM and Sundays at 11:59 PM. (Bids will automatically be processed between Midnight and 6:00 AM the next morning.)
Only whole dollar bids will be accepted. You may not bid $0.
Each period, there will be a FAAB order based on the reverse order of the standings. If there is a tie bid for a player, the FAAB order is used; the owner that is higher in the list will receive the player and be moved to the bottom. For pre-season add/drops, the FAAB order will be based on the reverse order of the draft. The FAAB order resets itself each week.
Please note: once you are awarded a player in an auction, you move to the bottom of the FAAB order for any other bids that week. But as mentioned, the FAAB order resets on a weekly basis to the reverse order of standings.
Example #1
Naps -- listed No. 1 in the FAAB order since they are in last place -- puts in bids for three players:
Josh Paul, bid of $25
Brian Anderson, bid of $10
Eric Young, bid of $1
Bebop Cowboys -- listed No. 8 in the FAAB since they are in first place -- puts in bids for the same three players:
Josh Paul, bid of $15
Brian Anderson, bid of $10
Eric Young, bid of $1
The system looks for the player that has the highest overall bid placed on him. In this case, Josh Paul would be the first player auctioned. The system would then search through every bid submitted for Josh Paul. The team with the highest bid for Josh Paul would win that player. In this example, the Naps would be awarded Josh Paul.
The FAAB process will continue in this manner. The system will seek out the player that has the highest overall bid for him. Brian Anderson will be the next player auctioned. If there are 2 equal bids for the same player, the system will award the player to the team that is highest on the FAAB order. For Example, Brian Anderson will be auctioned second and awarded to the Bebop Cowboys because they are now ahead of the Naps in the FAAB order (remember the Naps would be at the bottom of the FAAB order because the won the previous auction.)
Finally, Eric Young will be auctioned last and awarded to the Naps because they are higher on the FAAB order (the Bebop Cowboys were dropped to the bottom of the FAAB order because the won the previous auction).
If a team is dropping the same player for multiple bids and that team wins a bid all subsequent bids involving "same" dropped player become invalid.
Example #2
FAAB Budget is $100
The remaining budgets for the bidding teams are as follows:
John's Team $55
Sam's Team $80
Joe's Team $40
Larry's Team $65
John is listed #1 in the FAAB order and his FAAB bids are:
Player A bid of $30 dropping Player X
Player F bid of $30 dropping Player Y
Sam is listed #3 in the FAAB order and his FAAB bids are:
Player B bid of $20 dropping Player M
Player C bid of $15 dropping Player M
Player D bid of $5 dropping Player O
Joe is listed #4 in the FAAB order and his FAAB bids are:
Player C bid of $10 dropping Player R
Player E bid of $10 dropping Player R
Larry is listed #7 in the FAAB order and his FAAB bids are:
Player F bid of $5 dropping Player T
Player D bid of $5 dropping Player V
The first player to be auctioned is Player A for $30. Player A is auctioned first because $30 is the highest overall bid. John has Player A prioritized as his first bid. John wins the bid for Player A for $30. John drops to the bottom of the FAAB order and $30 is subtracted from his FAAB budget.
Player F would not be auctioned at this time because John's $30 bid would exceed his FAAB budget.
The second player to be auctioned is Player B. Sam wins the bid for Player B with a bid of $20. Sam drops to the bottom of the FAAB order and $20 is subtracted from his FAAB budget.
The third player to be auctioned is Player C for $10. Sam's bid of $15 became invalid when Sam dropped Player M to claim Player B. Joe wins the bid for Player C with a bid of $10. Joe drops to the bottom of the FAAB order and $10 is subtracted from his FAAB budget.
The Fourth player to be auctioned is Player F for $5. Player F is auctioned next for 2 reasons:
1)Larry is higher in the FAAB order because Sam dropped below Larry with a successful bid earlier in the bidding process. Since Larry is higher in the FAAB order, his bid (Player F for $5) will be auctioned before Sam's bid (Player D for $5).
2)Larry has prioritized his bid of Player F over Player D.
Larry wins the bid for Player F for $5. As stated previously, John's $30 bid for Player F was invalid because his bid would have exceeded his FAAB budget.
The last player to be auctioned is Player D. Both Larry and Sam have equal bids of $5 for Player D. Sam wins the bid for Player D because he is higher in the FAAB order. John had dropped to the bottom of the FAAB order by winning his previous bid. Sam drops to the bottom of the FAAB order and $5 is subtracted from his FAAB budget.
Player E is not auctioned because Joe no longer has Player R to drop and there aren't any other bids for Player E. If Joe had a different player to drop Player E would have been auctioned.
The Fourth player to be auctioned is Player F for $5. Player F is auctioned next for 2 reasons:
1)Larry is higher in the FAAB order because Sam dropped below Larry with a successful bid earlier in the bidding process. Since Larry is higher in the FAAB order, his bid (Player F for $5) will be auctioned before Sam's bid (Player D for $5).
2)Larry has prioritized his bid of Player F over Player D.
Larry wins the bid for Player F for $5. As stated previously, John's $30 bid for Player F was invalid because his bid would have exceeded his FAAB budget.
The last player to be auctioned is Player D. Both Larry and Sam have equal bids of $5 for Player D. Sam wins the bid for Player D because he is higher in the FAAB order. John had dropped to the bottom of the FAAB order by winning his previous bid. Sam drops to the bottom of the FAAB order and $5 is subtracted from his FAAB budget.
Player E is not auctioned because Joe no longer has Player R to drop and there aren't any other bids for Player E. If Joe had a different player to drop Player E would have been auctioned.
One final note on FAAB: Budgets do not carry over to the next season. Any leftover funds will be collected by the commissioners to help defray the cost of a season-ending pretend pizza party.
FREE AGENTS:
Any player who is not on a team is considered a free agent. This includes any player who has not been drafted on draft day. A dropped player will be on hold for a period of 24 hours before he is eligible for bidding.
TRADES:
Trades between teams can take any of several forms:
Player(s) for player(s);
Player(s) for FAAB money;
Player(s) for draft pick(s);
Draft pick(s) for draft pick(s); or
Any combination thereof.
Please note that the trading of draft picks is only applicable to the draft immediately succeeding the current season (i.e., 2007 draft picks can be traded prior to the 2007 draft; 2008 draft picks can be traded after the 2007 draft, during the 2007 season and prior to the 2008 draft; 2009 draft picks cannot be traded until the completion of the 2008 draft).
TRADE APPROVAL:
Trades will now be approved via CBS Sportsline’s automated trade approval process. When teams agree to a trade using Sportsline, an announcement of the trade will be automatically sent out by CBS. (If you agree to a deal by email or in-person, etc, please make sure to officially memorialize the deal via Sportsline.) After the announcement, the league will have 24 hours in which to vote for the trade – Approve or Object. If there are 4 or more objections to the trade, the commissioners will intervene and make a ruling after a careful investigation of the circumstances. If there are less than 4 objections, the trade will be automatically processed after the expiration of the 24-hour period. Please note, you are not required to vote for each trade. Abstention = assent.
In the event one of the Commissioners is involved in a trade that has received 4 or more objections, the other Commissioner will act as the sole Commissioner for the ruling. In the event both Commissioners are involved in a trade, the owner lowest in the standings (based on W/L record, tie breaker to the team with lowest yearly point total to date) who is not involved in the trade will act as Acting Commissioner and rule for the trade in dispute only.
Please note: in order for trades to be effective the next scoring period, the weekly trade deadline is 24 hours and 30 minutes prior to the line-up setting deadline for that week. For instance, if Monday’s first game is at 1:05 PM, making the weekly line-up deadline at 12:35 PM, a trade would have to be completed by 12:35 PM on Sunday in order to allow a full 24-hour vote. Trades that occur after the 24-hour, 30 minute deadline will not be effective until the period after the next scoring period.
SEASON TRANSACTION DEADLINE:
A trading deadline of 24 hours and 30 minutes prior to first scheduled MLB game on, August 27, 2007 will be imposed. (Please note, this is estimated to be around 12:35 PM on Sunday, August 26. We will update you as to the exact deadline as the time approaches.) No trades will be allowed after this time. Additionally, an Add/Drop deadline of 11:59 PM Sunday, August 26, 2007 will be imposed. You may not bid on a Free Agent or drop a player from your roster after this time, except to replace an injured player on your roster. After the transaction deadline, in the event a starting player is placed on the DL, an owner may acquire a Free Agent on the condition that the Free Agent acquisition will be placed immediately (effective at the submission of the weekly lineup) into the starting lineup to replace the injured player.
THE COMMISSIONERS:
The Commissioners (Alan & Chris Johnston) act as the ruling body for the league. They will resolve all disputes between teams, answer questions regarding the rules, and oversee all transactions.
A unanimous ruling by the Commissioners is final. In the event that a team owner is unhappy with a ruling, he will be allowed to appeal the decision to the entire league. The appeal vote must take place before 10:00 pm of the day of the Commissioners’ decision, otherwise the decision is final.
In the event that the Commissioners are unable to come to a decision on an issue, they will bring the issue to all of the owners for a vote. A majority vote (5 votes) of all of the owners will resolve the issue.
KEEPERS:
Prior to the 2008 season, each owner will be allowed to keep five players on their roster for the 2008 season. The deadline for keeper decisions will be one week prior to the 2009 draft.
In the event of a future vacancy in ownership, the entire roster of the ownerless team will be offered to an incoming owner. The incoming owner will make the keeper decision.
MISCELLANEOUS INFO:
League E-mail Address: dcba@baseball.sportsline.com (a copy will be sent to each owner)
League Website: http://dcba.baseball.sportsline.com/
Co-Commissioner Alan's E-mail Address: ajsacki@gmail.com
Commissioner Johnston’s E-mail Address: cjohnston@gmail.com
3 comments:
I feel like I just read a state constitution.
Yes, a really lousy state, perhaps Alabama.
More like a police state.
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